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KURO - COMPLETE SKILL CHANGES OVERVIEW - Printable Version

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KURO - COMPLETE SKILL CHANGES OVERVIEW - Kuro - 04-27-2025

GLOBAL COMBAT IMPROVEMENTS
  • All party buffs are now map-wide for improved team play
  • All buff persist if you logout



BEGINNER CHANGES
  • Nimble Feet - speed bonus +15 → +30, jump bonus +10 → +20 (max level) Now perma.



WARRIOR CHANGES
  • Slash Blast - damage 130% → 170%, Range increased (max level)
  • Rage - bonus +12 → +25 (max level)
  • Combo Attack - damage 220% → 250% (max level)
  • Advanced Combo Attack - damage 30% → 40% (max level)
  • PowerStance - success rate 90% → 100% (max level)
  • Brandish - mob count 3 → 4, hit count 3 → 4, damage 260% → 250% (max level)
  • Dragon Blood - bonus +12 → +30 (max level)
  • Spear Crusher - damage 170% → 220% (max level), increased damage by 95 per level (55 → 150 at lvl 1, 220 → 315 at lvl 30)
  • Polearm Crusher - damage 170% → 220% (max level)
  • Dragon Fury (Spear/Polearm) - damage 250% → 300% (max level), Polearm version changed to hit 3 mobs instead of 6, added lines, similar to Spear Crusher
  • Berserk - bonus 50% → 80% (max level)
  • Fire/Ice/Thunder Elementals - damage 120% → 150% (max level)
  • Charged Blow - damage 250% → 300% (max level)
  • Blast - hit count 1 → 4, damage 550% → 350% (hits and damage scaled, max level), -1 line at all levels
  • Holy Charges - damage 140% → 180% (max level)
  • Heaven's Hammer - damage 900% → 300%, cooldown 20s → 0s (damage scaled, max level)



MAGE CHANGES
  • Angel Ray - hit count 1 → 4, attack 240 → 200 (hits and damage scaled), increased damage for all levels (123 → 184 at lvl 1, 170 → 300 at lvl 30)
  • Shining Ray - hit count 1 → 2, attack 105 → 110 (hits and damage scaled)
  • Holy Symbol - EXP bonus 150% → 170% (max level)
  • Bless - accuracy bonus +20 → +40 (max level)
  • Holy Arrow - target 1 → 3 mobs, attack 80 → 90 (client edit, max level)
  • Meditation - bonus +20 → +40 (max level)
  • Thunderbolt - attack 60 → 90 (max level)
  • Ice Strike - hit count 1 → 2, attack 90 → 100 (hits scaled)
  • Chain Lightning - hit count 1 → 2, attack 180 → 170, drop off damage removed, +1 line at levels 11, 21, and 30
  • Ice Demon - target 6 → 1 mob, hit count 1 → 4, attack 100 → 150 (hits scaled)
  • Explosion - hit count 1 → 2, attack 120 → 130 (hits scaled)
  • Fire Demon - target 6 → 1 mob, hit count 1 → 4, attack 120 → 150 (hits scaled)
  • Poison Mist - Fixed for Fire/Poison Mages
  • Paralyze - Now starts with 3 lines (lvl 1), 4 lines (lvl 11), 5 lines (lvl 21)
  • FMA (Full Map Attack) skills - now limited to 10 mobs maximum for better game balance



ARCHER CHANGES
  • Arrow Bomb - damage 130% → 170% (max level)
  • Arrow Rain - hit count 1 → 2, damage 160% → 150% (hits and damage scaled)
  • Strafe - hit count 4 → 5, damage 160% → 170% (hits scaled)
  • Concentrate - bonus +26 → +40, cooldown reduced to 2 minutes (max level)
  • Hurricane - damage 100% → 170% (max level), increased damage at lvl 1 from 51 → 102, at max level 170 → 270
  • Dragon's Breath - hit count 1 → 2, attack 100% → 120% (max level)
  • Iron Arrow - damage 180% → 210% (max level)
  • Eruption - hit count 1 → 2, damage 160% → 150% (hits and damage scaled)
  • Piercing Arrow - charging mechanic removed, damage 850% → 300% (damage scaled)
  • Marksman Boost - bonus +10 → +30 (max level)



THIEF CHANGES
  • Haste - speed bonus +40 → +50 (max level)
  • Shadow Partner - damage 80% → 100% (max level)
  • Avenger - hit count 1 → 2, damage 180% → 140% (damage and hits scaled)
  • Triple Throw - damage 150% → 180% (max level), increased damage (102 → 150 at lvl 1, 180 → 250 at lvl 30), +1 line and +1 star cost at level 30
  • Double Stab - target 1 → 4 mobs, damage 130% → 170% (max level)
  • Boomerang Step - target 4 → 6 mobs, damage 500% → 400%
  • Band of Thieves - damage 210% → 250% (max level)
  • Assassinate - Increased damage (170 → 320 at lvl 1, 600 → 750 at lvl 30), +1 line at levels 11 and 21



PIRATE CHANGES

Buccaneer:
  • Corkscrew Blow - +1 mob hit at level 11 (3-4), +1 mob hit at level 20 (4-5), charging mechanic removed
  • Transformation - lvl 1 cooldown 620 sec (instead of 860) (-20 seconds per level), lvl 20 cooldown 240 sec (instead of 480)
  • Energy Blast - +1 mob hit, level 1 instead of 2 → 3, at level 11 instead of 3 → 4, at level 21 instead of 4 → 5
  • Energy Charge - Now gives 2 watt at level 1 (instead of no watt up to level 4), increasing to 30 watt at level 40
  • Super Transformation - Lowered cooldown (380 → 210 sec at lvl 1, 180 → 10 sec at max)
  • Dragon Strike - Faster animation, +1 line, damage adjusted (275 → 150 at lvl 1, 810 → 685 at lvl 30), +1 mob hit at level 30 (6-7)
  • Demolition - Faster animation, increased damage by 50
  • Snatch - Damage adjusted (210 → 90 at lvl 1, 600 → 400 at lvl 30), mob hit increased (2 → 4 at lvl 1, 5 at lvl 11, 6 at lvl 21)
  • Barrage - Faster animation, damage increased (94 → 120 at lvl 1, 230 → 260 at lvl 30)

Corsair:
  • Rapid Fire - Increased damage (102 → 205 at lvl 1, 170 → 380 at lvl 30), +1 line



LEGEND CHANGES

Aran:
  • Rolling Spin - Increased damage (44 → 64 at lvl 1, 120 → 140 at lvl 20), added lines (+1 at lvl 1, +1 at lvl 11, +1 at lvl 20), adjusted mob hit counts (6 → 5 at lvl 5, 8 → 6 at lvl 9, 10 → 7 at lvl 13, 12 → 8 at lvl 17)
  • Final Blow - Reduced damage (410 → 310 at lvl 1, 700 → 600 at lvl 30), added +1 line at lvl 11 and lvl 21, reduced mob hit (12 → 8)




Happy Mapling!
~ Kuro