• Login
  • Register
Login
Username:
Password: Lost Password?
 
PlayKuro Community
  • Home
  • Search
  • Member List
  • Help
    • Login
    • Register
    Login
    Username:
    Password: Lost Password?
     
PlayKuro Community › Kuro Forums › Suggestions › Gunslinger(Maybe even Outlaw) needs some buff.

Poll: Should Gunslinger and Outlaw be buffed?
You do not have permission to vote in this poll.
Gunslinger yeah
0%
0 0%
Outlaw too
0%
0 0%
BUFF CORSAIR IN ENTIRETY
100.00%
1 100.00%
Total 1 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode
Gunslinger(Maybe even Outlaw) needs some buff.
Azr Offline
Junior Member
Posts: 1
Threads: 1
Joined: May 2025
Reputation: 0
#1
05-19-2025, 01:04 AM
IdeaDescription of Suggestion & Reasoning:
Basically I played through entirely of the Pirate class from 1st to 3rd job, and I know it's pretty old news but, Gunslinger in 2nd job is just abysmal in terms of grinding. Like sure we got Invisible bullet which has decent range somewhat for above and below safe grinding but having it maxed out on just 3 targets on Level 20 is just weird. I remember even playing other servers that it supposed to hit more targets than just 3. So my speed of grinding when compared to even Warrior 2nd jobs or even Brawlers are just 3 targets with Invisible Shot or the Blank Shot that could stun(yeah its utility but not exactly decent damage), I think since the 'Grenade' skill is so pointless, it could be replaced completely with maybe a non charged bomb throw instead or just become a party buff skill instead would be better. The Wings and Recoil Shot is well.... something unique but I guess since it's kinda a niche get out of CQC or pseudo Flash Jump, I guess it's not priority but I do wish the Recoil shot could be able to push me further away as far as Flash Jump maybe.

Even the 3rd Job of Outlaw needs something too, like in terms of utility it's nice to have, but Gaviota being a single attack summon probably needs to be made into a persistent summon for the same period as Archers' Bird summon/Mages' Dragon summons, the damage can be reduced as long as it works like a normal summon should. Also there is also the Octopi, which didn't even try to hit the enemy(for example a frozen Gallopera for example) sometimes and I am just baffled that it just a glorified cool looking auto turret that is slow firing. Yes these skills are requirement for 4th job so unfortunately we still need 15 levels of the skill level too to unlock and use the much more usable 4th job upgraded versions but yeah, as usual, the path from Gunslinger post level 30 till 120 is still like playing as John Wick trying to get to the top by SHEER FUCKING WILL. Without the help of a Dawn Warrior Friend and Guildmate HS grinding together post 20% Party EXP buff, it's just struggle to level alone with just 3 mob count mobbing skills that deals 1 line of damage lol. Even when I reached Gallopera, the Priest had to come in to help out with killing off Galloperas faster with Holy Ray, which is way more effective than whatever Freeze and Flame shooting I had. In the end, the only decent damage skill is Burst fire which at least deals 3 lines faster but its single target so I had to constantly freeze and all.

I supposed there is a reason why 'Togain' called Corsair one of the hardest class to get through pre-4th job, yeah the only saving grace is Battleship Cannon they say, at least the only SHEER WILL I am even playing to get to Corsair was the Aerial Strike buff, which to be fair sucked in most other servers out there with the CD that no one cares about it and is being at least highlighted in this server, hopefully the Battleship itself could be more resilient to 1/1 hp mechanics or else Rapid Fire or something outside of Ship needs more help to contest with non-ship classes tbh, just refer to Zythonx for more feedback as well too.


Possible Downsides or Obstacles:
To be honest, being out-mobbed by most other classes 2nd job, I guess the only downside is maybe outclassing other 2nd job in damage? But lets be real, the gun pew pew is really just like firing a real Pirate Blunderbuss, really minor damage and no crit in compared to other ranged even. Also yeah small things like, requirements for level 15 for 4th job versions of the summon skills need to be removed maybe, bullets should have not much of a Steep level requirement(because that's literally the only DPS upgrade we can get other than upgrading the gun or stats from gear). I think if you want to buff Corsair overall before 4th job, maybe the scaling needs to be revamped or redone to match other ranged classes or something for the sake of the sanity of Gunslingers/Outlaws. Imagine players wanting to play the class because it's the only class with a Firearm, like a Cowboy or a Pirate plundering the booty, only to be discouraged by these weird skill-sets and quit lol. 

Gunslinger/Outlaw/Corsair has this sweet spot in my mind, being the underrated DPS class no one knew(outshined by NLs and other classic DPS classes) because of their gruesome 2nd and 3rd job progression, maybe it could breathe a new life for curious new players to actually enjoy owning a Revolver for once.

Sincerely, Feedback from Azr. (IGN: Black)
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
Forum Jump:


Users browsing this thread: 1 Guest(s)
  • Contact Us
  • Return to Top
  • Lite (Archive) Mode
Community Forum Software by MyBB
Designed By Rooloo.
Top