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PlayKuro Community › Kuro Forums › Announcements v
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› BEANS REPORT #7

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BEANS REPORT #7
Senzu Offline
Super Moderator
Posts: 8
Threads: 7
Joined: Jun 2025
Reputation: 1
#1
01-25-2026, 07:59 AM
Beans Report #7

First report of 2026! Hello everyone, there has been a lot going on this past month behind the scenes and as always, I am here to tell you all about it.
We have been doing important progress while maintaining constant updates, bugfixes and more! Let's go over everything.

First of all, we are still looking to expand our team.

GMs - we are looking to expand our GM team, all that is required is to have played the server for a while and be familiar with it. Also, we are looking for timezone GMT - 8 ish.

Balance Team - if you are interested in working on content, balancing, maps, etc, contact us!

If you fit the requirements can post an application here or DM me directly on discord the application.

So, what has been going on lately?

DDos, Protection, Stability
As some of you might have already read, we have been attacked recently. It is something we knew would come at some point but were surprised to have it happening during beta. But, we take it as a compliment. Full story here

As a result, we have improved defenses, with plans to further improve those in the future. This may cause a bit of instability since this was a rush job and was not 100% optimized. So until we fully optimize everything, if you encounter server instability please let us know!

New Launcher, Simple login
Now with a new launcher, you can login to your account from the launcher, view your inventory, see all your characters and it also auto updates! So you can just play without checking for updates or downloads. The new launcher allows for every player the comfort of information all in one window. You can also choose between server (proxy or main) and swap chat (modern or classic).

What’s being worked on?
Party Quests
We have been working on adjusting EXP gains and creating a path of leveling through PQs to match grinding. This has been met with delays for various reasons, but still working on it. The goal is to have PQs match grinding leveling speed so players can choose how they prefer to level up. In the future, we might be looking to do the same with questing.

Gachapon
Currently working on more improvements and adjustments for the gacha prize pool: expanding the variety, removing \ adding items, etc.

Short Term
Auto Events
Currently, the auto events are kinda spamming one after the other. The rewards are often lacking and from what we can tell people don’t find it more rewarding than whatever they are doing. We aim to solve this. Our plan is to make them less often, have a random order and improve rewards.

Scrolls
A lot of scrolls have very limited sources. Some scrolls can be dropped by several mobs throughout levels and others have only one spot to farm. We will improve the variety of sources to obtain scrolls overall to reduce the necessity of just mindlessly farming one map,  we will add other obtaining methods, and more map variety.

Mob Spawns
To create more viable maps for training, we would look to adjust mob spawn in different maps to enable players more maps to train on. This might be a slow process but the overall goal is to add more training spots for the early-mid game.

Iron Man
This one might be long term rather than short, but for now its short term goal. The current state of Iron man is too easy. We want this mode to be a true challenge, for those looking for one. Our goal is to rework Iron man mode to be really challenging and satisfying.

Class Balance
Another goal that is always in the background. I have talked about this one a lot and there have been delays with our plans for classes. Currently, we work on small adjustments to improve overall class balance. But as we progress the goal is to create a class identity for each class and implement the necessary changes to achieve that. In classes and skill work there’s a big technical challenge. We are working on overcoming this and in the meanwhile we are focused on other aspects of the server.

Long Term
Seasonal events
Like the halloween and christmas event, we want to make a year round rotation of seasonal events ready for when we launch. We will slowly work on events during beta and implement them when the season is ripe. Later on we might attempt some themed events that are not holidays to fill up gaps in holidays. Overall we want events to always be present for the enjoyment of our players.

Quests reworked
As a byproduct of the purge of useless scrolls, some quests are now lacking rewards. This brought an idea to replace those useless scrolls with better ones that still are in the game. This may also extend to other quests and just make questing more rewarding overall. But it is going to be a very slow progress on this.

Casino
Minigames with a chance to basically gamble your mesos away.

Custom PQ
High level Custom PQ for another path to farming in late-end game. This PQ is not aimed at EXP but aimed to obtain items and other stuff required by players. To allow party play and something to break farming mob drops from time to time while still being rewarding.

On top of everything mentioned, we continue to work on improving. Whether it's by fixing bugs reported by you, adding your suggestions, and just overall working to make player experience, QoL and gameplay feel better and more fun. We appreciate the support throughout this process. and we thank you for all the help, in bug reports and suggestions and just overall being here to support us.

This is it for this Beans report, see you in the next one!

-Senzu
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BEANS REPORT #7 - by Senzu - 01-25-2026, 07:59 AM

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