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PlayKuro Community › Kuro Forums › Suggestions › Differentiation between Rapid Fire and Cannon

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Differentiation between Rapid Fire and Cannon
Senzu Offline
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Posts: 2
Threads: 1
Joined: Jun 2025
Reputation: 1
#2
Yesterday, 06:04 PM
(07-28-2025, 02:54 PM)value Wrote: Description of Suggestion:
Rapid Fire and Cannon should maintain their original conceptual distinction, similar to their vanilla design.
Rapid Fire should follow a low-risk, low-return model, while Cannon should embody a high-risk, high-return approach.
This distinction helps preserve class identity and offers players meaningful choices based on their preferred playstyle.
Why Do You Think This Is Needed?:


Recent tests show that the 1-minute DPM (Damage Per Minute) of Rapid Fire and Cannon are nearly identical.
This indicates that the unique traits of Cannon and Battleship from the vanilla version have been lost.
As a result, I believe it is necessary to re-establish a clear distinction between the two skills.

Possible Downsides or Obstacles:
In the vanilla version, Cannon was roughly twice as powerful as Rapid Fire.
However, on this server, Rapid Fire has been significantly buffed, making it nearly equal in power to Cannon.
I believe this blurred distinction is the core issue.
One possible solution would be to reconstruct the skill framework to reflect the original vanilla model,
or to redesign Battleship with a cooldown-based mechanic that allows for powerful burst damage—similar to how Super Transform functions.

Thank you for the suggestion and feedback
this is an issue we are aware of and working on adjusting,  Rapid fire damage was buffed when the main issue with corsair was the battleship with its  low speed and clunkiness. its something that we worked on and mostly fixed in the recent updates. (boat speed, mount speed, boat hp etc)
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Messages In This Thread
Differentiation between Rapid Fire and Cannon - by value - 07-28-2025, 02:54 PM
RE: Differentiation between Rapid Fire and Cannon - by Senzu - Yesterday, 06:04 PM

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