KURO ALPHA - COMPLETE SKILL CHANGES OVERVIEW
GLOBAL COMBAT IMPROVEMENTS
BEGINNER CHANGES
WARRIOR CHANGES
MAGE CHANGES
ARCHER CHANGES
THIEF CHANGES
BUCCANEER CHANGES
GLOBAL COMBAT IMPROVEMENTS
- All party buffs are now map-wide for improved team play
BEGINNER CHANGES
- Nimble Feet - speed bonus +15 → +30, jump bonus +10 → +20 (max level) Now perma.
WARRIOR CHANGES
- Slash Blast - damage 130% → 170%, Range increased (max level)
- Rage - bonus +12 → +25 (max level)
- Combo Attack - damage 220% → 250% (max level)
- Advanced Combo Attack - damage 30% → 40% (max level)
- PowerStance - success rate 90% → 100% (max level)
- Brandish - mob count 3 → 4, hit count 3 → 4, damage 260% → 250% (max level)
- Dragon Blood - bonus +12 → +30 (max level)
- SpearCrusher - damage 170% → 220% (max level)
- Polearm Crusher - damage 170% → 220% (max level)
- Dragon Fury (Spear/Polearm) - damage 250% → 300% (max level)
- Berserk - bonus 50% → 80% (max level)
- Fire/Ice/Thunder Elementals - damage 120% → 150% (max level)
- Charged Blow - damage 250% → 300% (max level)
- Blast - hit count 1 → 4, damage 550% → 350% (hits and damage scaled, max level)
- Holy Charges - damage 140% → 180% (max level)
- Heaven's Hammer - damage 900% → 300%, cooldown 20s → 0s (damage scaled, max level)
MAGE CHANGES
- Angel Ray - hit count 1 → 4, attack 240 → 200 (hits and damage scaled)
- Shining Ray - hit count 1 → 2, attack 105 → 110 (hits and damage scaled)
- Holy Symbol - EXP bonus 150% → 170% (max level)
- Bless - accuracy bonus +20 → +40 (max level)
- Holy Arrow - target 1 → 3 mobs, attack 80 → 90 (client edit, max level)
- Meditation - bonus +20 → +40 (max level)
- Thunderbolt - attack 60 → 90 (max level)
- Ice Strike - hit count 1 → 2, attack 90 → 100 (hits scaled)
- Chain Lightning - hit count 1 → 2, attack 180 → 170, drop off damage removed
- Ice Demon - target 6 → 1 mob, hit count 1 → 4, attack 100 → 150 (hits scaled)
- Explosion - hit count 1 → 2, attack 120 → 130 (hits scaled)
- Fire Demon - target 6 → 1 mob, hit count 1 → 4, attack 120 → 150 (hits scaled)
- Poison Mist - Fixed for Fire/Poison Mages
- FMA (Full Map Attack) skills - now limited to 10 mobs maximum for better game balance
ARCHER CHANGES
- Arrow Bomb - damage 130% → 170% (max level)
- Arrow Rain - hit count 1 → 2, damage 160% → 150% (hits and damage scaled)
- Strafe - hit count 4 → 5, damage 160% → 170% (hits scaled)
- Concentrate - bonus +26 → +40, cooldown reduced to 2 minutes (max level)
- Hurricane - damage 100% → 170% (max level)
- Dragon's Breath - hit count 1 → 2, attack 100% → 120% (max level)
- Iron Arrow - damage 180% → 210% (max level)
- Eruption - hit count 1 → 2, damage 160% → 150% (hits and damage scaled)
- Piercing Arrow - charging mechanic removed, damage 850% → 300% (damage scaled)
- Marksman Boost - bonus +10 → +30 (max level)
THIEF CHANGES
- Haste - speed bonus +40 → +50 (max level)
- Shadow Partner - damage 80% → 100% (max level)
- Avenger - hit count 1 → 2, damage 180% → 140% (damage and hits scaled)
- Triple Throw - damage 150% → 180% (max level)
- Double Stab - target 1 → 4 mobs, damage 130% → 170% (max level)
- Boomerang Step - target 4 → 6 mobs, damage 500% → 400%
- Band of Thieves - damage 210% → 250% (max level)
BUCCANEER CHANGES
- Corkscrew Blow - +1 mob hit at level 11 (3-4), +1 mob hit at level 20 (4-5)
- Corkscrew Blow - charging mechanic removed
- Transformation - lvl 1 cooldown 620 sec (instead of 860) (-20 seconds per level), lvl 20 cooldown 240 sec (instead of 480)
- Energy Blast - +1 mob hit, level 1 instead of 2 → 3, at level 11 instead of 3 → 4, at level 21 instead of 4 → 5
- Super Transformation - lvl 1 cooldown 560 sec (instead of 740 sec), level 20 cooldown 180 sec (instead of 360 sec)
- Dragon Strike - at level 30 (max) +1 mob hit (6-7)