SKILL CHANGES - JUNE 21, 2025 (UPDATED)
GLOBAL COMBAT IMPROVEMENTS
BEGINNER CHANGES
WARRIOR CHANGES
General Warrior:
Hero:
Dark Knight:
Paladin:
MAGE CHANGES
General Mage:
Bishop:
Ice/Lightning Mage:
Fire/Poison Mage:
FMA (Full Map Attack) Changes:
ARCHER CHANGES
Bowmaster:
Marksman:
THIEF CHANGES
General Thief:
Night Lord:
Shadower:
PIRATE CHANGES
General Pirate:
Gunslinger:
Buccaneer:
Corsair:
LEGEND CHANGES
Aran:
Happy Mapling!
~ Kuro
GLOBAL COMBAT IMPROVEMENTS
- All party buffs are now map-wide for improved team play
- All buffs persist if you logout
BEGINNER CHANGES
- Nimble Feet - Speed bonus +15 → +30, jump bonus +10 → +15 (max level) Now 600s
WARRIOR CHANGES
General Warrior:
- Slash Blast - Damage 130% → 160%, Range increased (max level)
- Power Guard - Duration increased 90 → 180 seconds (all levels)
- PowerStance - Success rate 90% → 100% (max level)
Hero:
- Rage - Bonus +12 → +20 (max level), adjusted defense decrease numbers to match attack increase
- Brandish - Damage 260%, 2 lines → 200%, 3 lines
Dark Knight:
- Dragon Blood - Bonus +12 → +25 (max level)
- Spear Crusher - Damage 170% → 200% (max level)
- Polearm Crusher - Damage 170%, 3 lines, mob count 3 → 300%, 1 line, mob count 6
- Dragon Fury (Spear) - Damage 250% → 300% (max level)
- Dragon Fury (Polearm) - Damage 250%, 1 line, mob count 6 → 190%, 3 lines, mob count 3
- Berserk - HP threshold 50% → 80% (max level)
Paladin:
- Fire/Ice/Thunder Charges - Damage normalized to 150% (max level)
- Holy/Divine Charge - Damage 150% → 155% (max level)
- Charged Blow - Damage 250% → 300% (max level)
- Blast - Damage 580%, 1 line → 160%, 4 lines
- Heaven's Hammer - Mob count 15 → 10, damage increased 300% → 450%, damage scaling adjusted, cooldown 20s → 0s
MAGE CHANGES
General Mage:
- Meditation - Bonus +20 → +30 (max level)
- Big Bang - Damage 290% → 650%
Bishop:
- Shining Ray - Damage 105%, 1 line → 100%, 2 lines
- Angel Ray - Damage 240%, 1 line → 200%, 4 lines
- Holy Symbol - EXP bonus 150% → 170% (max level), duration increased to 180 seconds
- Bless - Accuracy bonus +20 → +40 (max level)
- Holy Arrow - Mob count 1 → 3, attack 80 → 90 (client edit, max level)
- Genesis - Mob count 10 → 8
Ice/Lightning Mage:
- Thunderbolt - Attack 60 → 90 (max level)
- Ice Strike - Hit count 1 → 2, attack 90 → 100 (hits scaled)
- Ice Demon - Damage 120%, 1 line, mob count 6 → 150%, 4 lines, mob count 1
- Chain Lightning - Damage 210%, 1 line → 180%, 3 lines, damage dropoff removed
- Blizzard - Mob count 10 → 8
Fire/Poison Mage:
- Fire Arrow - Mob count +1 at level 11, +1 at level 21, damage 120% → 140% (max level)
- Explosion - Damage 120% → 130%, 1 line → 2 lines
- Fire Demon - Damage 140%, 1 line, mob count 6 → 150%, 4 lines, mob count 1
- Poison Mist - Fixed for Fire/Poison Mages
- Paralyze - Damage 240%, 1 line → 140%, starts with 2 lines, +1 line at levels 11 and 21
- Meteor Shower - Mob count 10 → 8
FMA (Full Map Attack) Changes:
- All FMA skills now limited to 8 mobs maximum for better game balance
ARCHER CHANGES
Bowmaster:
- Arrow Bomb - Damage 130% → 170% (max level)
- Arrow Rain - Hit count 1 → 2, damage 160% → 140% (hits and damage scaled)
- Concentrate - Bonus +26 → +30, cooldown reduced to 2 minutes (max level)
- Bow Expert - Bonus WATK +10 → +20 (max level)
- Hurricane - Damage 100% → 180% (max level)
- Dragon's Breath - Damage 120% → 150% at max level, +1 line at all levels (2 lines), +1 line at level 21 (3 lines)
Marksman:
- Iron Arrow - Damage 180% → 210% (max level)
- Eruption - Hit count 1 → 2, damage 160% → 140% (hits and damage scaled)
- Strafe - Damage 100%, 4 lines → 170%, +1 line at level 21, +1 line at level 30
- Piercing Arrow - Charging mechanic removed, damage 850% → 450%, damage bug fixed
- Marksman Boost - Bonus +10 → +30 (max level)
- Snipe - Reverted to original function, cooldown adjusted at level 1: 250 → 150, cooldown scaling adjusted
- Dummy HP - Increased 6,000 → 25,000 (starts at 1,250 HP, increases by 1,250 per level up to 25k)
THIEF CHANGES
General Thief:
- Double Stab - Starts at level 1 hitting 1 mob, +1 at level 7, +1 at level 14 up to 3 mobs hit, damage 130% → 140% (max level)
- Haste - Speed bonus +40 → +50 (max level)
- Taunt - Now affects bosses with reduced drop rate (40% → 20% at max level)
Night Lord:
- Shadow Partner - Damage 50% → 80% at max level
- Avenger - Damage 180%, 1 line → 160%, 2 lines
- Triple Throw - Hit count 4 → 3, damage 150% → 180% (max level)
Shadower:
- Boomerang Step - Hits 4 mobs at level 1, +1 mob at level 11, +1 mob at level 21, damage 500% → 550% (levels 21-30), can now be used on edges
- Assassinate - Damage 170% → 250% at level 1, 600% → 685% at level 30, +1 line at levels 11 and 21
- Smokescreen - Reduced cooldown 10 minutes → 3 minutes
PIRATE CHANGES
General Pirate:
- Dash - Now active buff like Haste, speed increased to 40, duration increased to 45 seconds at max level
- Double Shot - Damage 110% → 120% at max level, scaling adjusted
Gunslinger:
- Recoil Shot - Delay reduced by 50%
- Invisible Shot - Damage increased 170 → 320 at max level, adjusted damage scaling
Buccaneer:
- Corkscrew Blow - +1 mob hit at level 11 (3-4), +1 mob hit at level 20 (4-5), charging mechanic removed, fixed sound bug, damage 420 → 180 at max level
- Transformation - Level 1 cooldown 620 sec (instead of 860) (-20 seconds per level), level 20 cooldown 240 sec (instead of 480)
- Energy Blast - +1 mob hit, level 1 instead of 2 → 3, at level 11 instead of 3 → 4, at level 21 instead of 4 → 5
- Energy Charge - Now gives 2 WATK at level 1 (instead of no WATK up to level 4), increasing to 30 WATK at level 40, stance increased to 100% at max level/Charges 4x faster when hitting a boss type mob
- Super Transformation - Lowered cooldown (380 → 210 sec at level 1, 180 → 10 sec at max)
- Dragon Strike - Faster animation, +1 line at all levels (1 → 2), damage reduced 275 → 130 at level 1, 810 → 580 at max level
- Demolition - Faster animation, increased damage by 50, reduced delay time for animation 72 → 60, mob delay 100 → 60
- Snatch - Reduced damage 400 → 100 at max level, mob hit increased (2→4 at lvl 1, 5 at lvl 11, 6 at lvl 21)
- Barrage - Faster animation, damage increased (94 → 120 at level 1, 230 → 260 at level 30)
- Backspin Blow - Increased stun duration 1 → 2 seconds at max level
- Oak Barrel - Duration increased 30 → 60 seconds at max level
Corsair:
- Rapid Fire - Damage 200%, 1 line → 160%, 2 lines
- Aerial Strike - Removed cooldown, increased mob count by 1 at levels 11, 21, damage 1200 → 800
- Battleship - Increased battleship HP, cooldown reduced to 0 at max level (starts at 20 seconds cooldown at level 1), can now climb ropes while mounted, instant mount/dismount
- Battleship Cannon - Increased damage 380 → 400 at max level
- Flamethrower - Added +1 line at all levels
- Ice Splitter - Added +1 line at all levels
LEGEND CHANGES
Aran:
- Rolling Spin - Increased damage (44 → 64 at level 1, 120 → 140 at level 20), added lines (+1 at level 1, +1 at level 11, +1 at level 20), adjusted mob hit counts (6 → 5 at level 5, 8 → 6 at level 9, 10 → 7 at level 13, 12 → 8 at level 17)
- Final Blow - Reduced damage (410 → 310 at level 1, 700 → 450 at level 30), added +1 line at level 11 and level 21, reduced mob hit (12 → 8)
- Snow Charge - Now affects all weapon types
- Freezing Standing - Fixed stance not being 100% at max level
- Combo Tempest - Reduced damage 600% → 300% (total 1,200 damage with 4 lines)
Happy Mapling!
~ Kuro